3D Audio

In the field of immersive audio, there are two main approaches for 3D audio rendering: headphones reproduction and loudspeakers reproduction. The first approach attempts to reproduce through headphones, at each eardrum of the listener, the sound pressure of virtual sources using head related transfer functions (Binaural synthesis and reproduction). In the second case, the binaural signal is delivered to the ears using two or more loudspeakers. In this case, the sound emitted from each loudspeaker is heard by both ears and a network of lters known as crosstalk canceller is usually adopted to avoid this problem.

The main topics are:

  • Crosstalk Cancellation
  • Binaural reproduction
  • HRTF (Head Related Transfer Function) measurement

Related pubblications

  1. S Cecchi, L Palestini, P Peretti, F Piazza and F Bettarelli. Sub-band Adaptive Crosstalk Cancellation: a novel Approach for Immersive Audio. In Proc. 124th # "Audio Engineering Society Convention". May 2008. BibTeX

    @inproceedings{cecchi-aes2-08,
    	author = "Cecchi, S. and Palestini, L. and Peretti, P. and Piazza, F. and Bettarelli, F.",
    	title = "{Sub-band Adaptive Crosstalk Cancellation: a novel Approach for Immersive Audio}",
    	booktitle = {{Proc. 124th } # "Audio Engineering Society Convention"},
    	year = 2008,
    	month = "May",
    	address = "Amsterdam, The Netherlands"
    }
    
  2. S Cecchi, A Primavera, F Piazza, F Bettarelli and J Li. Advanced Audio Spatializer combined with a Multipoint Equalization System. In Proc. IEEE World congress on Computational Intelligence. July 2014, . BibTeX

    @inproceedings{cecchi-wcci-14,
    	title = "{Advanced Audio Spatializer combined with a Multipoint Equalization System}",
    	author = "Cecchi, S. and Primavera, A. and Piazza, F. and Bettarelli, F. and Li, J.",
    	booktitle = "Proc. {IEEE} World congress on Computational Intelligence",
    	address = "Beijing, China",
    	year = 2014,
    	month = "Jul",
    	pages = "",
    	notes = "accepted for presentation"
    }
    
  3. S Cecchi, A Primavera, M Virgulti, F Bettarelli, J Li and F Piazza. An efficient implementation of acoustic crosstalk cancellation for 3d audio rendering. In Proc. 2nd IEEE China Summit and International Conference on Signal and Information Processing. July 2014, . BibTeX

    @inproceedings{cecchi-chinasip-14,
    	title = "{An efficient implementation of acoustic crosstalk cancellation for 3d audio rendering}",
    	author = "Cecchi, S. and Primavera,A. and Virgulti, M. and Bettarelli, F. and Li, J. and Piazza, F.",
    	booktitle = "Proc. 2nd {IEEE} China Summit and International Conference on Signal and Information Processing",
    	address = "Xi'an, China",
    	year = 2014,
    	month = "Jul",
    	pages = "",
    	notes = "accepted for presentation"
    }
    
  4. S Cecchi, A Primavera, M Virgulti, F Bettarelli and F Piazza. An advanced spatial sound reproduction system with listener position tracking. In Proc. 22nd European Signal Processing Conference . 2014, . BibTeX

    @inproceedings{cecchi-eusipco-14,
    	title = "{An advanced spatial sound reproduction system with listener position tracking}",
    	author = "Cecchi, S. and Primavera, A. and Virgulti, M. and Bettarelli,F. and Piazza, F.",
    	booktitle = "Proc. 22nd European Signal Processing Conference",
    	volume = "",
    	address = "Lisbon, Portugal",
    	month = "Sep.",
    	year = 2014,
    	pages = "",
    	notes = "accepted for presentation"
    }